There are a lot of potential card packs to pull from, and rare cards in a pack will usually further unlock ‘Secret Packs’ that are built around those cards, but with the caveat that they disappear within 24 hours. At any rate, you spend crystals to buy card packs, and you acquire more crystals by either paying for them with real money or earning them through winning duels and completing simple daily missions.
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We’re happy to report that the card shop doesn’t feel like it’s too pay-to-win, but bear in mind that this is also a fresh game and that developers are usually a lot more generous with the free in-game currency on a new release like this. If you want to even remotely stand a chance online, you’re going to have to invest your limited resources in building a proper deck and this is perhaps where the most divisive element of Yu-Gi-Oh! Master Duel comes in. Of course, there’s no reason to believe that Konami won’t be adding more content to this section over time, but it feels a little underwhelming if you’re the kind of player who would rather keep to themselves. Those abovementioned tutorials act as interesting introductions to lore and give you a thorough understanding of specific cards or decks, but it doesn’t take too long to chop through these ‘Gates’ and be left wanting more. If you’re not much into competitive multiplayer, however, there’s not nearly as much content to parse. It’s a simple system, sure, but very effective in keeping you locked into the loop of spending your winnings on crafting and pulling cards so you can go back in to win more battles and thus win more rewards. If you win, you move up a little bit in your rank and get more experience points, which grant you both more crystals to spend in the shop and more levels unlocked in the battle pass. The main draw of the experience here is, of course, the online matchmaking, which just pairs you with someone that’s (hopefully) at your skill level and has you battle it out in a one-and-done duel. If you can get past that enormous barrier to entry, however, Yu-Gi-Oh! Master Duel has a lot to love. An early in-game tutorial does a somewhat decent job of giving you a crash course in the basics of a match, and subsequent single player campaigns help to build on this with piloting specific decks, but there is a considerable amount of extra knowledge you need to acquire before you can reasonably hope to stand a chance against real world foes. There’s a veritable mountain of rules and concepts to learn, and you’re certainly not going to pick any of it up without spending quite a bit of time crawling through online wiki databases and YouTube videos. Simply put, Yu-Gi-Oh! Master Duel is a rough game to contend with if you’re a newcomer who doesn’t already know what you're doing. That depth is perhaps the main sticking point of this release, so let’s just jump right into that negative before getting to the positive. It’s just a bunch of menus and a lot of cards to sort through, and in this regard it’s everything you could’ve hoped for if you’re the kind of player who really likes to cut to the chase and get into the weeds of learning an incredibly in-depth game. Yu-Gi-Oh! Master Duel is a ‘pure’ digital card game in the same way that Legends of Runeterra or Hearthstone are-there’s no real story nor is there an RPG-like ‘game around the game’ to help anchor the deckbuilding in a more concrete universe.